Anime Fighters Time Trials
Timed rooms that print shards for the shop — speed, tickets, and the Trade License live here.
Time Trials are the timed rooms that sit under Anime Fighters’ Challenge Hub family. They shipped as a mode in Update 12 and still feed a dedicated shop in the REBORN client (place 6299805723). You run rooms, enemies and chests drop Time Trial Shards, and you spend those shards on boosts, raid tickets, dungeon tokens, shiny luck, movement speed inside trials / tower / dungeons, and the Trade License.
This is not a second Star. Trials do not hatch the hidden ??? for a world. They print a currency that buys quality of life. If you are broke on Yen, go to farm Yen. If you need a Secret, go to summon. If you need the shop’s permanent speed or the license that opens trading, stay here.
Where to enter
The classic door is on Super Island, the free first world. Look for the cave near spawn, walk in, and talk to the Time Trial NPC. Later hubs also surface Godly Time Trials next to Infinity Tower, the Vault, and the Illusionist in the Challenge Hub. If a prompt does nothing, walk closer. HUD notes: controls.
Each run is a clock. Artifact of Time makes the hour you already booked print more rooms. Artifact of Passage is the dungeon-timer cousin; wear it when you bounce from trials into a dungeon, not as a default trial slot. Hording still belongs in an artifact slot so shard drops are not wasted. Ranking: artifacts.
Skip-room macros exist because door prompts wait. That is a ban risk, not a strategy. Sit the rooms. Scripts for the warning only.
What the shop actually sells
Prices below are the community Time Trial Shop list still cited in 2026. Confirm the live NPC; Boss Studios has moved costs before.
| Item | Cost (Time Trial Shards) | Job |
|---|---|---|
| Yen Boost | 15 | Broke nights |
| Damage Boost | 15 | The one room that hurts |
| XP Boost | 40 | Last on the artifact list for a reason |
| Luck Boost | 40 | Star nights |
| Drop Boost | 50 | Shard / fragment days |
| Raid Ticket | 80 | Raids entry |
| Time Trial Speed 1 / 2 / 3 | 100 / 500 / 1,500 | Movement in trials, Infinity Tower, and dungeons |
| Shiny Luck 1 / 2 | 1,500 / 5,000 | Gold copies at Stars |
| Daily Ticket | 1,000 | Two daily raid tickets instead of one |
| Super Damage / Yen / Time / Luck / XP / Drop | 200–650 | Longer potions |
| Secret Pity Potion | 500 | Secret hunt ammo — still not a guarantee |
| Defense Token | 400 | Defense mode |
| Dungeon Token | 1,000 | Longer shard rooms |
| Passive Luck Boost | 7,500 | Reroll quality |
| Trade License | 1,000 | Unlocks player trading |
Buy order that does not waste a week: Speed 1 as soon as 100 shards exist, then the Trade License at 1,000 if you will actually trade, then Daily Ticket if you run raids, then Shiny Luck only when you already have a current-world Star you can afford. Do not buy XP Boosts because the row is cheap. Do not buy Super Yen before Speed 1.
Speed 2 and Speed 3 also help Infinity Tower and dungeon clears. If tower rooms feel like walking through mud, this shop is the fix, not a new Secret.
The video on this page is an Update 27 Time Trial event route. Use it for pacing, then spend shards on the table above rather than on whatever the event NPC was shouting that week.
Loadout and boosts
- Redeem codes. RAIDREADY and SPARKLER are key dumps for the raid half of this loop, not trial shards. Trial shards still come from the rooms.
- Equip a clear core (Damage / Resurrection) plus a Drop body if you have the slot. Passives. Best teams.
- Pop Drop and Time boosts, not Shiny. Boosts.
- Park Cursed Orbs and Heavenly Fruit. They are not Time Trial tickets.
Current-world Secret still goes in front. A trial does not make last-world Mythicals relevant. Worlds.
When to skip trials tonight
Skip if the current Star is affordable and you still lack that world’s Secret. Hatch first. Skip if you already own Speed 3, the Trade License, and a pile of Super potions — the shop is done; go climb the tower or open Stars. Skip if Rebirth is on the to-do list; prestige after the shard pile is spent or vaulted. Skip if your team cannot finish the first room without a skip toggle.
After a weekly-ish patch, Update 102 and the updates hub will tell you whether a new event trial replaced the Super Island cave for a week. Live door wins.
A clean trial week
Farm shards in the cave until Speed 1 is on. Keep farming to 1,000 and buy the Trade License if you will use trading. Spend leftover shards on Daily Ticket and Drop / Luck potions, not on XP. Then leave the cave. Trials are a shop, not a lifestyle.
Parent inventory brain: tools hub. Shard rooms that are not timed this way: raids and dungeons.
Frequently Asked Questions
Quick answers for Anime Fighters players.
Where is the Time Trial shop in Anime Fighters?
On Super Island, inside the cave near spawn. Talk to the NPC. Later Challenge Hub doors also lead to Godly Time Trials next to Infinity Tower.
Do Time Trials drop Secret fighters?
What should I buy first in the Time Trial shop?
Time Trial Speed 1 (100 shards), then the Trade License (1,000) if you will trade, then Daily Ticket if you raid. Skip cheap XP Boosts.
Does trial speed help Infinity Tower?
Yes. Speed 1–3 also apply in Infinity Tower and dungeons. Climb guide: Infinity Tower.
How do I get Time Trial Shards?
Run the rooms. Enemies can drop them; chests drop them more reliably. Wear Hording. Do not expect codes to print this currency.
Is the Trade License worth 1,000 shards?
Yes if you will trade shards and boosts with other licensed players. No if you never open the trade icon. Details on trading.