Anime Fighters Roster Hub
Units, not streamers: rarities, Shinies, ratings, and passives that actually change teams.
The Players category on this wiki is the fighter roster for [REBORN] Anime Fighters (place 6299805723). It is not a list of human streamers. Every page under this hub describes units you hatch from Stars, craft from shards, Limit Break, Infuse, or evolve. If you want codes, go to codes. If you want ranks, go to the tier list.
Fighters are the bodies that stand in your equip slots and attack while you farm worlds. You start with a handful of slots and grow them through upgrades and Artifact of Multitude. Damage scales with world, rarity, Shiny state, rating, talents, Limit Break / Infuse, and passives. Ignoring any one of those is how accounts stall on Super Island with a locker full of Epics.
New players should read getting started then come back here. Veterans should jump to rarities, Shiny fighters, or passives.
How to read a fighter card
When a Star opens, look at five things before you auto-sell:
- World of origin. A Mythical from the island you just unlocked beats a Mythical from world one. Recency is a stat. Island order lives on worlds.
- Rarity. Ladder used on this wiki: Common < Rare < Epic < Legendary < Mythical < Crafted < Secret < Divine. Secrets are the hidden ??? per world. Divines are the named hatchable ceiling most players chase. Demonic and Heavenly projects sit above as craft/ascension layers; they are not an excuse to ignore the ladder.
- Shiny. Gold name, stronger stats, required fuel for Limit Break. Never auto-sell a Shiny of Mythical or higher. Full notes on Shiny fighters.
- Rating. Keep A+. Lower ratings are food unless the copy is your only current-world Secret. Limit Broken units can push ratings past the normal cap; that is a late-game problem, not a day-one one.
- Passive. Time, Luck, Damage, Resurrection, and the rest of the roll table can outvalue a prettier rarity for a specific job. A Luck Epic does not beat a current Secret, but a Luck Crafted can beat a blank last-world Divine on Star nights.
Named Divines you will see in lockers and showcases: Vegetable (Vegito), Great Ninja (Madara), Hernando (Pucci), Engineered Alien (Mewtwo), Red Bat, Flaming Hero (Endeavor). Named early Secrets: Pinkie on Super Island, then Asuku, Tokio, Dobonito, Eagle Eyed, Big Ben, Sun as you climb. Do not treat that as a complete catalog. One Secret per world; the rest are on that world’s Star. Hunt guide: secrets and Secret fighter tiers.
Progression on the body, not on the name
Hatching is only the first copy. The same unit exists in several power states:
- Base — what the Star gave you.
- Shiny — stronger variant, same name.
- Limit Broken — three matching Shinies of Mythical-or-higher go into the Limit Breaker. Extra passive slot, higher talent cap, ratings that can climb past S+.
- Infused — three Limit Broken copies of the same unit. Infused beats Limit Broken on that body.
- Demonic / evolved — later machines that eat Infused Divines plus dungeon materials. Treat them as S-band DPS if they are from a current project, not as a reason to skip this week’s Secret.
Always: Infused same unit > Limit Broken > base. Always: new-world Secret > old-world Mythical. Crafted fighters (three Mythicals plus world shards; Shiny Crafted needs more Shinies and more shards) sit between Mythical and Secret on the ladder and make a honest B-core. Walkthroughs sit on Infuse and Limit Break and the tools hub.
Talents eat fruit. Shiny talents cost more. Do not talent a D-rarity. Heavenly Fruit and Cursed Orbs are for Heavenly / Ascension work, not for pumping Commons. Redeem them from Update 102 codes, then park them until the unit is a keeper.
Passives worth building around
You do not need every named roll memorized. You need the jobs:
- Damage / Resurrection — DPS core, boss rooms, the team on best teams.
- Luck / Time — Star sessions. Fortune and Time artifacts ride along.
- Drop / Collector-style — fragment and shard days with Hording.
- Yen / Rich-style — only while you are broke; Riches is low on the artifact list for a reason.
- Dead or negative rolls — fodder. Reroll if the body is a keeper; sell if it is not.
Passive Tokens drop from towers, dungeons, wheels, Time Chamber, and codes. Requiem Tokens are the rarer reroll layer. Passive Transfer Tokens move a roll from a bench unit onto the new Secret so you are not rerolling from scratch. Converter machines exist in-game; check the live costs rather than a wiki guess. Do not Transfer onto a unit you will replace tomorrow.
Artifact of Dreams raises passive chance. Community craft order is still Hording > Time > Dreams > Multitude > Fortune > Passage > Attack > Riches > Leveling. Dreams is third because a good roll on the right body is worth more than a tiny Attack bump.
How units scale when worlds move
Anime Fighters is an island treadmill. Each new world ships a Star with higher-stat Mythicals, a Crafted recipe, one hidden Secret, and often a Divine. Your Super Island Epic is D-food by world five. That is working as intended. Fuse it. The summon guide and Yen farm exist so you can skip opening old Stars.
After a weekly-ish patch, read the updates hub before you touch Infuse. New units in the trailer are often bait. Hatch, rate, and wait. If Rebirth is live on your account, confirm the shop so you do not prestige in the middle of a Limit Break queue.
Scripts will not grade ratings for you. Anything that auto-sells ??? is a disaster. Safety notes stay on scripts.
Locker hygiene that keeps the roster honest
Your locker is a factory, not a museum. Keep: current-world Secret and Divine, Shinies of Mythical-plus, Limit Broken / Infused cores, one copy of a last-world Secret for Transfer, and Crafted if the Secret is still missing. Sell or fuse: Common, Rare, Epic, leftover Legendaries, old Mythicals once the new island’s B-core exists, and any unit you would not put on the tier list. If a fighter is only in the locker because a YouTuber screamed its anime name, it is not a roster decision. It is clutter.
Frequently Asked Questions
Quick answers for Anime Fighters players.
Are Players pages about streamers?
No. On this wiki, Players means the Anime Fighters unit roster: rarities, Shinies, ratings, and passives. Human creators belong on YouTube, not in this hub.
What rarity order should I remember?
Common < Rare < Epic < Legendary < Mythical < Crafted < Secret < Divine. Shiny is a variant on top of those, not a separate rung. Full breakdown on fighter rarities.
Which fighters should I keep?
A+ copies of current-world Mythical and up, every Secret and Divine, and every Shiny of Mythical-plus. Everything else is food unless it holds a Time or Luck passive you plan to Transfer.
Do passives matter more than rarity?
They can for a job. Luck and Time win Star nights; Damage and Resurrection win clears. Rarity still sets the ceiling. Hatch the current Secret, then roll or Transfer onto it. Video on this page covers what each roll does.
Should I Limit Break every Shiny?
Only Mythical and above, and only the unit you still want Infused. Limit Break eats three matching Shinies. Do not feed the current Secret into a vanity Legendary. Steps on Infuse and Limit Break.
Where do I see which Secret belongs to my world?
On that world's Star, hidden. Early examples start with Pinkie on Super Island. One Secret per world; no complete eighty-name table on this wiki. See Secret fighter tiers and secrets.